![]() ![]() However, war (and work, for that matter) really isn't his thing. Darril is a UCS-or United Confederate States-sergeant on assignment in Venezuela, sent to ostensibly help put down a succession there. Elsa is a Frenchwoman and a fresh recruit to the ranks of Durandal, a civilian corps dedicated to both the research of wanzers and the new application of technology to improve their performances. When peace starts to come apart at the seams, you'll get a front-row seat from the perspective of two main characters. Humanity is coming to grips with a new age of modern warfare built around the mobile wanzers (for extra German effect, it's pronounced "vanzers"). The events in Front Mission 4 take place six years after the original Front Mission (the first two games in the series were not released outside of Japan). You say 'wanzers,' I say 'vanzers.' Let's call the whole war off! Unfortunately, the game loses some of its shine to some tedious pacing, some visual issues, and, in some cases, the weight of its own complexity. ![]() Square Enix's Front Mission series devotes itself to helping fill this very void, coupling tales of war and political intrigue with tactical battles featuring human-driven military mechs called "wanzers." Front Mission 4 treads much the same territory as its brethren, introducing a new gameplay twist in the Link System and keeping lots and lots of mech customization options. It could certainly be said that the turn-based strategy genre doesn't have nearly enough giant robot war machines with fancy German names. ![]()
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